Create Texture Files:
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Open ShaderMap4 > Open the coloured texture (TGA) file
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Save the AO file (used when the ORM file is generated)
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Create a Metalness file > Save As "_M" (used in the Alpha channel)
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Create a Roughness file > Save As "_R" (pasted into the Blue channel)
Create NRM Files:
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Open the Normal "_N" file in Photoshop
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Channels > add new Alpha
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Paste the Metalness "_M" file into the Alpha 1 channel
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Paste the Roughness "_R" file into the Blue channel
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Select Green and Invert (CTRL+I)
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Select RGB + Alpha > Save As "_nrm" (CTRL+ALT+S) > DDS NVIDIA > BC3 > Save
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Create DDS Files:
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Open Colour "_D" + "AO" files in Photoshop
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Save As (CTRL+ALT+S) > DDS NVIDIA > BC3 > Save (remove " copy")
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Create ORM Files:
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Place the Coloured + "_nrm" DDS files into a folder (ORM Generation)
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Add the "WWE 2K DDS to AEW ORMs" Python script + run it
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It will create a new "tga" folder containing the new "_orm" files (delete the rest)
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Open the "_orm" files in Photoshop
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Paste the AO (DDS) file into the Red channel > select RGB > Save (CTRL+S)
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