Get Thumbnail from FModel:
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Open FModel > Loading Mode = All > click Load
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Navigate to AEWFightForever\Content\GameData\Resources\Textures\Create\Wrestler
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Select the Wrestler folder > click on the Packages tab (e.g. 1382 Packages)
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The textures are in the same order they appear in CAW mode > double-click them to open and view the .png preview image (there's a lot of files here)
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Right-click the image you want > Save Image
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Click the link in the console area (bottom of FModel) > this opens the folder with your saved image
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Convert .png into TGA file:
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Open the .png in Photoshop > paste the image you want to use as a new layer > delete the original layer
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Right click your layer > Mask All Objects
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Channels tab > create new Alpha channel > make sure you only have the Object Mask channel selected (this should now show a black & white image)
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Select all (CTRL+A) > open a new Photoshop tab (CTRL+N) > Double click "Clipboard" to create a new file using the same dimensions > Paste the Object Mask (CTRL+V)
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In the new tab select all (CTRL+A) > Copy / paste into the Alpha channel you created on the original file.
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Layers tab > Right click the Object Mask > Delete Group
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Save As (CTRL+ALT+S) Targa .TGA file (KEEP THE ORIGINAL NAME) > Targa Options must be 32 bits/pix for the Alpha channel to work
Load TGA file into your Unreal Project:
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Make sure you have the following folder structure created; GameData\Resources\Textures\Create\Wrestler
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Add your TGA file into the "Wrestler" folder above
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Double click to open and check that the transparency worked (Alpha should = true) > This is how the image will look in game
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Add the texture to whichever pak chunk you are using > Package your project!
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Add the new Pak files into your ~mods folder and run the game via the patched launcher
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